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The colourful art style, the doll-like clothes, the lullaby music - all of these things are done in the name of presenting an alternate view of masculinity. We like to think of dicks as lovable and laughable. It’s a game where two quivering cocks can go on a date, eat spaghetti, and fall in love. On the contrary, Genital Jousting is also meant to be a loving homage to the penis.
![genital jousting platform genital jousting platform](https://cdkeyprices.com/images/games/659895/cover.jpg)
That isn’t to say that we want to portray penises (and by extension - masculinity) in a purely negative manner. We want to present the phallus as something silly, abject, and non-threatening. But in Genital Jousting, they are often the butt of the joke. They are considered the dominant sexual organ. In a patriarchal society, penises are associated with power. Genital Jousting is largely about disarming masculinity. We have feelings to explore, and things to say, and by wrapping them in a big joke, we're hoping to sneak some of our ideas past the watchful gaze of unsuspecting cis-het dudes.
GENITAL JOUSTING PLATFORM FREE
Free Lives does not pretend to be above a fart joke.īut we like to think of the game as a trojan horse - a way to deliver a sex positive message to an audience that might never get to hear it otherwise. We're talking lowest common denominator humour at its finest. It's a comedy game, and a lot of the design is simply informed by what we think is funny, ridiculous or gross. IMPORTANT? VALUABLE? BUT ISN'T GENITAL JOUSTING JUST A BIG JOKE? If you're somehow still not convinced by this incredibly compelling argument then please allow me to spend several more paragraphs rambling about what we're trying to make, why we're trying to make it, and whether or not we're screwing it up. We think our work is (at least somewhat) culturally valuable. The short answer is we're making Genital Jousting because we want to, and because we think it should exist. Why would anyone make this? Why is this a thing that even exists? If you've ever risked browsing the comments section of a Genital Jousting video, you may have noticed the recurring question of "why?" cropping up. Gaming is massively more democratised these days, both in the development and in the playing.Share on Twitter Share on Facebook WHY ARE YOU DOING THIS? How has gaming changed between when you first started playing games, and when you started making games?
![genital jousting platform genital jousting platform](https://i.ytimg.com/vi/1X0AtNFmqWY/sddefault.jpg)
It’s far easier to engage with players on Windows/Mac/Linux than it is on any console or on mobile.
GENITAL JOUSTING PLATFORM PC
PC has been the most enjoyable platform to develop for. Which is your favourite platform to develop for? The pay-an-upfront-price-and-then-you-get-everything-within-for-free approach. We’re quite happy with the Disneyland approach, i.e. These aren’t monetization strategies we’ve tried ourselves. It really depends on how it’s implemented. How do you feel about downloadable content, in-app purchases, and in-game currency you can buy with real money? We want to work with people who make the people around them be more inspired. Outside of the technical and creative skills needed to do the job, which skills should someone aiming to be a game developer master?Ĭommunication, positivity and willpower. We want to hire new employees who have a wide range of skills and interests, who are good at communication and are self-motivated.Īt the same time we want employees to bring something to the team that we don’t already have, each new employee needs to be excellent at one thing while have interests in many other aspects of game development. What skills are you looking for in a new employee? So no, not unless someone with exceptional skills presents themselves. We are between projects, and will only likely be hiring when we require additional skills. How much have you made from Broforce to-date? We shouldn’t run out of money in the next few years even without additional revenue streams. One of the small games we will be pursuing is “ Genital Jousting”, however we have several in various stages of development.ĭo you make enough money to keep making games for the foreseeable future? We’re exploring a lot of possibilities as well as developing our own skills. Greenwood wasn’t just willing to tell us how much their epic game has made, but let us in on what they are working on, what their favourite platform is to develop for, and how they feel about DLC and in-app purchases.įree Lives is currently in a phase of research and development. Free Lives has already earned about $3 million (USD) from Broforce, the director of the studio, Evan Greenwood, has told MyGaming.Īt the time of writing that comes to around R45 million, but Broforce earned the money over time, and the rand wasn’t always as weak as it is today (R15/$).